How customers are transforming their workflows in AEC and Film & Television (GA500014)

Wednesday, October 6, 2021 8:00 PM to 9:00 PM
Industry Talk
AR, VR and Reality CaptureDigital Transformation

Information

Customers in the AEC and Film & Television industries are transforming traditional workflows to accelerate the production of linear and non-linear, interactive content. From using virtual production technology on The Mandalorian, to building a digital twin for Wellington City for public engagement, we’ll explore how real-time technology opens the door to a new world of creative opportunities. This session will dive into how Datasmith is connecting the dots with Autodesk solutions like Forge, Revit, 3ds Max, Navisworks, and Maya. You’ll find out how Twinmotion and Unreal Engine are used to collaborate and engage with stakeholders and peers using Pixel Streaming and other methods. It isn’t all about AEC, as the session will also cover how real-time technology is changing the way films and TV shows are made. And while there won’t be enough time to get into all of the technical details, we’ll point you to free resources to learn how to achieve the same results.

Language
English
Session ID
GA500014

Tags

Products
3ds MaxForgeRevit
Industry
Film & TV
Audience Occupations
3D artists/previz/visualizationAnimatorGame designer/developer
Audience Role
Product Users

Key Learnings

1
You’ll find out how Twinmotion and Unreal Engine are used to collaborate and engage with stakeholders and peers
2
We’ll also reveal some research we’re doing around digital twins that can really change your game.
3
how real-time technology is changing the way films and TV shows are made.
4
how Datasmith is connecting the dots with Autodesk solutions